帖子来源
字符串修改自NGA 修改改良版
更新内容
新增了死灵化水加入CD监控列表文章源自助手阿喜-https://zsaxi.com/4395
效果图
文章源自助手阿喜-https://zsaxi.com/4395
注意事项
1. 应该支持同帐号下的所有服务器角色,但我没帐号没测试过
2. 第一次使用,要点开你想要监控的专业技能,如果没有CD,需要使用CD后才会显示出来
3. 如果监控没显示,可以通过点开专业技能来触发 监控显示
4. 第一次导入后有我的数据,在聊天输入命令 清空数据文章源自助手阿喜-https://zsaxi.com/4395
/script WeakAurasSaved.displays["QDTradeSkillCooldown"]["_data_"] = {}
宏
/script PickupSpell(17187) 把转换奥金拉倒动作条的宏 /script PickupSpell(17563) 把死灵化水拉倒动作条的宏
wa字符串
!nNXAVTT11)leWOkRYkswwYY1nfqrwoXUQsU(Ym)bVqjgYlTzdfVg8HRDRRaAxrNBh2RoShyn7tBDf5dzlzlindRy7pZKv6)IDUViPIOEz7amjbX79WZBEUN75EOwbnvnuxnKj9hmKeg4y7I1qnj0)1ddoG416WaBIRpC)aanB)dD0prfFmmzbdnKrOFaPlFUvORbf3EDYGpc7gCTEB1Rd)B8TSiED1duT7IZea)Lah5xhIHUtVoM6N43RZnakCiepgYxVs5LZNF8KCaj0ljnDjMm6Y2RdNYRxS8KOVRTByaovoWi86LNaX(ydIRzQedKLcDE4GqVipsgLfm7)NFyVolyE(V7z0l9p7ZOxg8nFPswQZilZ8YkuYSc5LGXyxZesjfFFG(9CWnYemEJWGe6gWmH8dZKiMr8615(zpQxhBGHhQB75t5xhts64l)gZyXOxVxNcPtc1m6mE3fJ(1gYQxlnZwyrbqOjtUkkPIgZG8W6oDBQdpQ8io0aGyJBxS(9Rg6P7J0pcBUNIyfGVYD3tha3g7EuoBZ7UNsBt9a92k3L7mgr9J0d(GC5siv(uLFK7qQysf0LQBd50zk6yKL8RTfNsy8PmpqVo6uN7r58VVTJJVyQiSqcfy6BrF(pw2gCa2D83nvdoxo3PzNPA3mnI9GXGqCmjVVlnZrs)qcTEsUIXeVtxEIc84bi9)2)E)p7B7)ZE6SOEj9Xj1TfPSmZu9HP6t7m74hrxcdirQ1u0ORn)mFS22BczdN14GzrZZOCQXc(l4FQNY1Edr(WxZYQCrJvZN)1YgH8fWgEP0dZc2JKJyUc1fb5Y7PqNhfgN4Mk8XrUb5sJ5We36Yz8t2yhA3KHMiZetTwG9u2OHoPLLLpoqBJsLkvPq(kLQSsLcWtVkAwlUCzOycxdOyITj2UqLc1Q3uT(ojRE4ohcPpHAocfxHApiquGTXU2MbhOHQcZbOgYArq(b6Eb8IsSSDT9pGpggYHcJd8S3FFShf9MSsDeaydp5qSu(YRT5az1UaL6GVxOLLkd0TR3y7nUtdq9OShr3aayJeZBd5XP6infNOojjJNqjrImq88IqSZUvBxZr33VgXH4rJvYOWLJY1wBeQCaU5Wi7oGg1GoBsONyNgGKBHd2rcitAmNEX(dWMm9jl9P)(oGhwo1GEDtxt8XrAa7wtsdyRauPB0WO5dhnEBpLbFY399)KFvVoVr)V(RzduUld5cRuOYkzNifN)O)15p(PjOOu5IPsXl(tF8GV7psP4bN1)5)4ykQuQC(eu8rPTY4LnQndWD9NIr1)SNn4p8xbbo4rF1GV6xglWsvwUC2XTGEYIpoQIgUNjLSIdx1sozrlJPKfE83CscD75p8JUSIEVOqZlIwme1x5k0EUxE1sYJxrkxuHC34QJvVQu14CwSrRD1lbwIjUegkfwklMg3PgIxAzq88WgbzyB0OoXJQYosY6qrsY0RQI6KwmI4rPLxCveHVj7ixtUKQHLtIzWHPwEPvxoFL8PUp(At50uuMmdNOknVKh2Yd7FaIf7KwMO4Y4FB8jq(o)dXooBAMSe(49gIpi5mvMd1fUP)2SnDqu(MrWDGp3GwoMxiEwltvUpf9bgOMMqih1cz7(rvnt5ZwMGQjQkoHaVO1OrnIyrCd2XIzhlJPkIZrWHivkjW5Ra8udwhkkFokV(sUuDpfE2g4wYydEIw5jmE9Kw7IPhNot11o1Ndd31KuxcKEHYlU4pG9zklnyfjK2kJl0AL4sogETYwZYtDzimLj1OagF47wZFannqMXpBzGmTeNznkD01YfYxU8sJUs(k6OrYV7tci8ipMiMPtv54JVacWsFMOl14X5t0JAtZ)kGlBKGiGJL3sm(TeDvKbtOJxIS0Q8o7o(m18W8RSe1tp)5yQs4)JYDEbwWWBh7mrYu6EYykWyO8OdHh)0njqLTxj9C08ihf1DQUE92O3EZgnAJUDRDv4vVoouUZ2RxvT(uqQwJwO0W5MvVLGbTR1QvJ1BTBZjIvIg5KES9W7pS2yrqwB1muHwuNzGLurDMre5l6mbtz91qvxF9wnB3Ofy4RN9L9Jzh1RLDeFu2u8ijGjBcYMgexnem7aSX9JBWJF49yQY2GvAFSgcTD9gnIbJcTyGBxRksTnsT6oQrTP5aBZ4E3eqBktCJDyn(H2MOJWQCGVdbWU5IfYZBpua2Zv35hI98HLhAnxAzqMyhlrJPUzlv1wVJgYIqNTHN9h0RZ7gQBcRM071rvLPG7G3p(nI5q0zV7mB399iHhYAnfm2HAIehIgQBOtGndmD6n5AyOpUTlyOEA3degVTwjjTkSlQURbob5rGeSGDyNK0S9oBwhPMGcbab(qyGHwIBZbcNr6LbgWnFe9wnla(N(p)rd(1)Lx8ZFY5F8dPi3)bNb)g8j)t4hFmtnyHPcNc9aEAnlNhgQ7lAUx1aGDLwP0Q5RSCXssdan4Z)M(p)mUC9yEwEp3cyVtrEwqMu)BF5l(0VO)tEs)h)l6)V)ukOtnSSkAzugR3)lE45F(p97)9)N()2h8FF(Zo)F8Bo1BckLq0aAsrd3)9GakBRt0qnQVbTdHeJJKrjfkump4iSn1qV76QE6My2Is5MlGdZtN1gxqzP9Au0TZnOq5wdQ2o1R3eKmX1YEFUcfs5x1YwV3w3QXXfV9n1qVpXZCxp9d1q7gnYG2pqElmP)wI9Fr2)lt)N1a0JXM8gL2CP85zsX0oXRT9yrZzBUYk5ZvSC5YRU6sfQSsjQIA3vpk6t0tvKC7drhrfVQrzxtDPVDyGRD1TDNDSJ6s7SHpp8udTuUcLYbk6r0yXLOMR2)7
自定义触发器代码
循环代码
function (event) local name = WA_ClassColorName("player"); local level = UnitLevel("player"); local realmName = GetRealmName(); local localizedClass, englishClass, classIndex = UnitClass("player"); local skillTable = { ["炼金 :奥金 "] = 17187, ["裁缝 :月布 "] = 18560, }; function init() WeakAurasSaved.displays[aura_env.id]["_data_"] = WeakAurasSaved.displays[aura_env.id]["_data_"] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName] = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name] = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].skills = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].skills or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].level = level; WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].class = localizedClass; end; function correct(startTime) local countDown = GetTime() -startTime if countDown < 0 then countDown = countDown + 4294080 end; return countDown; end; function refreshSkills() for skillKey, spellId in pairs(skillTable) do if IsPlayerSpell(spellId) == true then local start, duration, enabled = GetSpellCooldown(spellId) if enabled == 1 and start > 0 and duration > 0 then local countDown = correct(start) WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name]["skills"][skillKey] = time() + duration - countDown; end; end end; end; --****** function refreshItems() local count = GetItemCount(15846) if count and count > 0 then startTime, duration, enable = GetItemCooldown(15846) local skillKey = "制皮 :筛盐 " local countDown = correct(startTime) WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name]["skills"][skillKey] = time() + duration -(countDown); end; end; --****** init(); if event == "TRADE_SKILL_SHOW" or event == "TRADE_SKILL_UPDATE" or event == "TRADE_SKILL_CLOSE" or event == "BAG_UPDATE_COOLDOWN" or event == "BAG_UPDATE" then refreshItems(); refreshSkills(); end; return true; end; 循坏
循坏代码2
function (event) local name = WA_ClassColorName("player"); local level = UnitLevel("player"); local realmName = GetRealmName(); local localizedClass, englishClass, classIndex = UnitClass("player"); local skillTable = { ["炼金 :奥金 "] = 17187, ["裁缝 :月布 "] = 18560, }; local ItemsTable = { ["制皮 :筛盐 "] = 15846, }; function init() WeakAurasSaved.displays[aura_env.id]["_data_"] = WeakAurasSaved.displays[aura_env.id]["_data_"] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName] = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name] = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].skills = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].skills or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].level = level; WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].class = localizedClass; end; function correct(startTime) local countDown = GetTime() -startTime if countDown < 0 then countDown = countDown + 4294080 end; return countDown; end; function refreshSkills() for skillKey, spellId in pairs(skillTable) do if IsPlayerSpell(spellId) == true then local start, duration, enabled = GetSpellCooldown(spellId) if enabled == 1 and start > 0 and duration > 0 then local countDown = correct(start) WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name]["skills"][skillKey] = time() + duration - countDown; end; end end; end; --****** function refreshItems() for skillKey, spellId in pairs(ItemsTable) do local count = GetItemCount(spellId) if count and count > 0 then local startTime, duration, enabled = GetItemCooldown(spellId) local countDown = correct(startTime) WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name]["skills"][skillKey] = time() + duration - countDown; end end; end; --****** init(); if event == "TRADE_SKILL_SHOW" or event == "TRADE_SKILL_UPDATE" or event == "TRADE_SKILL_CLOSE" or event == "BAG_UPDATE_COOLDOWN" or event == "BAG_UPDATE" then refreshItems(); refreshSkills(); end; return true; end;
循环代码3【非大师级制皮不触发筛盐器过滤】
function (event) local name = WA_ClassColorName("player"); local level = UnitLevel("player"); local realmName = GetRealmName(); local localizedClass, englishClass, classIndex = UnitClass("player"); local skillTable = { ["炼金 :奥金 "] = 17187, ["炼金 :死水 "] = 17563, ["裁缝 :月布 "] = 18560, }; local ItemsTable = { ["制皮 :筛盐 "] = 15846, }; function init() WeakAurasSaved.displays[aura_env.id]["_data_"] = WeakAurasSaved.displays[aura_env.id]["_data_"] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName] = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name] = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].skills = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].skills or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].level = level; WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].class = localizedClass; end; function correct(startTime) local countDown = GetTime() -startTime if countDown < 0 then countDown = countDown + 4294080 end; return countDown; end; function refreshSkills() for skillKey, spellId in pairs(skillTable) do if IsPlayerSpell(spellId) == true then local start, duration, enabled = GetSpellCooldown(spellId) if enabled == 1 and start > 0 and duration > 0 then local countDown = correct(start) WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name]["skills"][skillKey] = time() + duration - countDown; end; end end; end; --****** function refreshItems() for skillKey, spellId in pairs(ItemsTable) do local count = GetItemCount(spellId) if spellid == 15846 then if IsPlayerSpell(10662) == true then goto = true else goto = false end else goto = true end if count and count > 0 and goto == true then local startTime, duration, enabled = GetItemCooldown(spellId) local countDown = correct(startTime) WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name]["skills"][skillKey] = time() + duration - countDown; end end; end; --****** init(); if event == "TRADE_SKILL_SHOW" or event == "TRADE_SKILL_UPDATE" or event == "TRADE_SKILL_CLOSE" or event == "BAG_UPDATE_COOLDOWN" or event == "BAG_UPDATE" then refreshItems(); refreshSkills(); end; return true; end;
逐行代码
function (event) local name = WA_ClassColorName("player"); local level = UnitLevel("player"); local realmName = GetRealmName(); local localizedClass, englishClass, classIndex = UnitClass("player"); local Spellids ={17187,18560} function init() WeakAurasSaved.displays[aura_env.id]["_data_"] = WeakAurasSaved.displays[aura_env.id]["_data_"] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName] = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name] = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name] or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].skills = WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].skills or {} WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].level = level; WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name].class = localizedClass; end; function correct(startTime) local countDown = GetTime() -startTime if countDown < 0 then countDown = countDown + 4294080 end; return countDown; end; --****** function refreshItems() local count = GetItemCount(15846) if count and count > 0 then startTime, duration, enable = GetItemCooldown(15846) local skillKey = "制皮 :筛盐 " local countDown = correct(startTime) WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name]["skills"][skillKey] = time() + duration -(countDown); end; local aojin = IsPlayerSpell(17187) if aojin and aojin == true then startTime, duration, enable = GetSpellCooldown(17187) local skillKey = "炼金 :奥金 " local countDown = correct(startTime) WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name]["skills"][skillKey] = time() + duration -(countDown); end; local caifeng = IsPlayerSpell(18560) if caifeng and caifeng == true then startTime, duration, enable = GetSpellCooldown(18560) local skillKey = "裁缝 :月布 " local countDown = correct(startTime) WeakAurasSaved.displays[aura_env.id]["_data_"][realmName][name]["skills"][skillKey] = time() + duration -(countDown); end; end; --****** init(); if event == "TRADE_SKILL_SHOW" or event == "TRADE_SKILL_UPDATE" or event == "TRADE_SKILL_CLOSE" or event == "BAG_UPDATE_COOLDOWN" or event == "BAG_UPDATE" then refreshItems(); end; return true; end;文章源自助手阿喜-https://zsaxi.com/4395文章源自助手阿喜-https://zsaxi.com/4395
- 扫码入群
- 加群获取附件资源,请查看教程说的资源名称查找。
- 支持打赏
- 如果觉得本文对你有帮助,可以打赏任意金额已维持网站运行。
来自外部的引用